The Security detail are the designated fighters of the game. They begin with a tier 1 weapon , have the highest health out of all the characters and are best trained to engage the monsters in combat if needed. They also can easily access the Armoury to recover more powerful tier 2 weapons, and can perform basic first aid if needed.
The Engineer characters are tasked with ensuring the facility is running well, as well as denying the monsters access to areas. The Engineers themselves are tougher than Medical and R&D, but not as strong as Security. Although they don't start with weapons, they can use their cunning to lock down large parts of the ship, trapping monsters in rooms that will not need to be used. The Engineers come armed with a welding tool to lock doors, as well as fixing hull breaches before they get out of hand. The final skill unique to Engineers is the ability to navigate the ship via the ventilation system, letting them travel from one side of the board to the other much more efficiently and safely than walking through the corridors.
Research and Development can be the most important characters in the game. They know how the entirety of the base works, and have clearance to activate a large number of functions such as the AI Core or the nuclear failsafe. Additionally, they can use advanced technology such as tier 3 weapons or other experimental weapons. The R&D class, although the most fragile, can be the most valuable characters when it comes to winning the game.
The final class, Medical, are at their most useful when it comes to keeping the characters alive. They can operate the Medical Wing of the research facility to fully heal themselves or another character. Not only that, but they have the greatest movement speed out of any character to enable them to get around the facility quicker. They can provide first aid to any injured characters, and can revive any characters with 1 point of health if they have been incapacitated.
Hopefully these four character classes will each provide a unique play style, and each be satisfying to play as. My aim with the unique classes is to let everybody be able to complete the game by themselves if needed, but they can work together to better achieve their goals. The game should never be impossible to beat if the Engineering and R&D staff are incapacitated.
When I came down, the dawn poured into me.
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